![]() Once the half ends, you again have a cinematic in which the players walk off the pitch. However, once you score a goal, the instrumental transitions into the full song with vocals until the gameplay starts again, in which case it transitions into the instrumental again. From the moment the gameplay starts, the whole instrumental is being played for the duration of the half of the match (so in the 2nd half of the game you'll hear the instrumental of another song). During the intro cinematics of a match, you'll hear the beginning of the instrumental of the song (about 10 seconds of it) and it keeps being looped until the intro ends and the gameplay starts. However, once you go into a match, the songs are now in "instrumental" version. So as long as you are browsing the menus, the songs are being played. ![]() Now, how does the music work in FIFA Street? Inside the menus you have the full song, for example Unorthodox by Wretch 32 ft. This is why in FIFA Street there is no usual "EA Trax" section in the menus where you can turn on/off music or there is no way to skip a song, unlike the other FIFA games. Knowing the history about this format is that it is mostly used for "interactive" music. sbr/.sbs audiobank, in FIFA Street many files are in those banks aswell, but it also uses EA's. In FIFA 12 the songs (EATrax) and almost all audio are in a. FIFA Street was released in 2012 and shares a lot of similarities in file structures to FIFA 12, but also a lot of similar structures to FIFA 10 (which was different to FIFA 12), most probably because the game was already in development at that time. I will tell my findings here.įirst, let's look at what's known about FIFA Street. I've looked into the audio files for a bit to try understand what the files refer to. ![]() ![]() But I am no expert in this area, so I would hope if someone will be able to tell me where the parts are that can be edited (replace with another song) or whether it is possible to even add songs. Since VGMstream is able to play the music and cut them into multiple pieces (as they should be as that is how EA made the "interactive" music in FIFA Street), it means that it knows what the. However, I want to understand how the files are structured to know where and when I can edit the music (or even add). mus/.mpf sound files and I can play the music inside this file using VGMstream. Hi there, I've been looking in this forum for a long time to understand EA's. ![]()
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